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Sorin Markov finally intervened, unmaking his beloved creation. Madness swept over Innistrad as the fleeting hope of Avacyn's angelic protection turned to horror. But no sooner had Avacyn restored some measure of peace and balance to the plane than a new threat began to spin Innistrad toward its doom. When the situation was at its worst, with zombie armies marching on the high city of Thraben, the Helvault was sundered and Avacyn was released. First the demon Griselbrand trapped Avacyn in the Helvault with him, weakening the strength of the rites that invoked her and lowering humanity's defenses against the horrors of the night. Innistrad's last few years have been tumultuous.
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The Church is named for its leader, the powerful archangel Avacyn who was created by the Planeswalker Sorin Markov to safeguard humanity and allow them to coexist with their predators. Most of all, they brandish the power of the Church of Avacyn. And as sort of a side project based on that work, I've also been writing the Plane Shift series, which offers minimalist rules conversions allowing you to use the art books as campaign setting books for your D&D game. They train specialized holy warriors called cathars to strike back against the supernatural horrors. One of the things I do now that I'm on the Magic team is write the books of The Art of Magic: The Gathering. They form torch-wielding mobs to cleanse the abominations with fire. The humans of Innistrad have done their best to fight back. From Innistrad's depths, powerful demons and impish devils plot humanity's downfall. Unfortunately shapechangers in Innistrad are all werewolv. Geists haunt the huddled human towns and terrify travelers along the dark crossways in between. Hi there,we are planning to do an Innistrad campaign and I really want to play a (moon) druid. Alchemically created abominations twitch to life in alchemists' laboratories. Hordes of walking dead lurch across the manors and moors, driven by an innate hunger for the living. Vampire families bare their fangs at the scent of human blood. Packs of werewolves are drawn out by the moon, their humanity washed away by animal rage. When the light fades and the moon rises over Innistrad, humanity becomes the universal prey.